May 08, 2006, 09:15 PM // 21:15
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#2
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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What radius of the area around the statue would it affect?
The reason it works well in Pre-Searing is the party is composed of 1 or 2 members. If you had 8 people in a party all crowded around the statue, it would be open season on AoE spells/skills. I don't think many parties would take advantage of something like this.
I see no reason to not include this feature:
/signed
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May 08, 2006, 09:19 PM // 21:19
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#3
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Wilds Pathfinder
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You know in the D'Alessio Seaboard mission where you must stay in the radius of that object that heals you while you fend off the Undead? Somewhere around that radius because it allows you to have room to move around while not making your group an easy target for AoE skills.
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May 08, 2006, 09:32 PM // 21:32
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#4
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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/not signed
May be cool, but try going post searing and doing /kneel when your territory has favor.
Seriously, absolutly no need for this in pre-searing.
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May 08, 2006, 09:52 PM // 21:52
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#5
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Wilds Pathfinder
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No,you have this confused. I was pointing out that Pre-Searing has this and it should be put into use in Post-Searing.
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May 09, 2006, 12:17 AM // 00:17
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#6
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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I did sign for it to be included in post-sear like it is in pre-sear.
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May 09, 2006, 12:46 AM // 00:46
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#7
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Wilds Pathfinder
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I know,I was just trying to raise this up to get some more comments.
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May 09, 2006, 01:15 AM // 01:15
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#8
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Ascalonian Squire
Join Date: Mar 2006
Location: USA - FL
Guild: Legends of Nightfall (pm to join!)
Profession: W/Mo
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/notsigned
simply because the god statues are too far and few between each other, it would barely ever have an affect on gameplay
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May 09, 2006, 01:20 AM // 01:20
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#9
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Frost Gate Guardian
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Plus, now the gods offer more bonuses (for a price). The Champion of Balthazar gives 5 options, including increased attack speed, increased damage, morale, increase fire magic by 1, and something else...
I dunno about other gods, just checked this one.
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May 09, 2006, 02:53 AM // 02:53
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#10
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Canthan gods do, Prophecies ressurection shirines are scarce
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May 09, 2006, 03:35 AM // 03:35
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#11
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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It would be nice if Shrines in upcoming Campaigns had effects like these. They could have an Area Effect simular to Spirits, and empower any skills which follow thier dicipline.
Or they could just make helpful, or hindering effects around certain Shrines, like Regen around Melundru, Reduced damage around Dwayna, Increased damage around Grenth, faster Skill recharge around Balthazar, and Faster cast rate around Lysaa. Something like this in the form of a unique spirit effect for Shrines would be rather interesting in certain situations. It could be used to make interesting Mission objectives/locations, Simular to the BloodStones in Prophesies. Making all shrines this way would become a problem for many places where they shouldn't cause these effects, but in certain locations, or at the least, new locations, it could be an interesting situation.
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May 09, 2006, 03:37 AM // 03:37
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#12
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Organization of Dawn [DAWN]
Profession: W/D
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er.... ok look, they wouldnt add this feature cuz rez shrines in cantha are where the god statues are...
/not ever gonna be signed by me
/not signed
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